![]() ![]() The direction your units are facing matters as well – for example, units that are attacked from behind will take additional damage, likewise, attacking enemy units from behind will guarantee a critical hit. It should also be noted that units can’t counterattack unless expressly stated by one of their abilities or if the ability is granted to them by an ally. When your units will take action depends on their individual speed stat, giving Project Triangle Strategy more of a “real-time” feel and helping the combat feel more engaging. While the basis of the combat will be familiar to fans of Fire Emblem, with your units fighting enemy units on a grid-based battlefield, there are no player or enemy phases. You’ll be asked to explore the town to gather information that can be used to sway the votes in a certain direction, changing the way the story plays out. Certain exploration scenarios will also have you and your party voting to make important decisions. These choices can affect your game, such as influencing which characters can join your party. ![]() When the choices are presented it’s not always clear which choice fits which parameter, and even after choosing, you are not told the answer. During exploration, you can speak to characters that will offer you branching choices within their dialogue, and the choices you make are divided among three convictions: Utility, Morality, and Liberty. Keep in mind that camera angles are a great way to hide secrets – y ou can rotate the camera freely during exploration, uncovering new pathways and hidden items, so make sure you explore thoroughly in order to discover all of the secrets that the map has to offer. ![]() It’s worth it to explore as much as you can, as even during the first exploration opportunity there is more than meets the eye on an initial pass through. This exploration can lead to item discovery, character information, and even information about the battlefield you can use to your advantage later. Despite the warning that players may be confused, I was able to piece together what was happening with the wider story fairly quickly during the demo’s opening story scene, and though the story seems like a typical fantasy-RPG affair, I still found it fairly engaging.īetween story scenes and battles, you’re given the chance to explore the world around you and talk to characters on the field. This profile is pretty simple, only showing their name and title beside the art, but it allows players to keep track of who is who: where they’re from, and their relation to the greater warring factions of the game. Helpfully, you can press X at any time during a conversation to bring up a profile, on who is talking, complete with a display of the gorgeous character art. Upon starting the demo, it’s mentioned that players may be lost, story-wise, due to the fact that they are dropped in the middle of the action. TRIANGLE STRATEGY SURVEY FULLTo give players the full experience, the demo is taken from chapters in the middle of the game, starting specifically with Chapter VI, with adjusted difficulty to allow for a complete experience of the game’s mechanics Having now played the demo, I can easily say that I’m looking forward to the final product, and I’ll likely be spending even more time with the demo until the final product arrives. This week’s Nintendo Direct introduced us to Square Enix’s HD-2D follow up to Octopath Traveler, tentatively titled “Project Triangle Strategy.” They wasted no time giving us a sample of this new project, with a demo going live after the Direct had finished, with the promise of a survey for feedback to come at a later date. ![]()
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